How to stop reducing life? [closed]

Posted by SystemNetworks on Game Development See other posts from Game Development or by SystemNetworks
Published on 2012-09-28T10:29:13Z Indexed on 2012/09/28 15:51 UTC
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CODE

Input input = gc.getInput();
            int xpos = Mouse.getX();
            int ypos = Mouse.getY();
            emu = "Enemy Life : " + enemyLife; 
            Life = "Your Life Is" + life;
            Mousepos = "X:" + xpos + "Y:" + ypos;
            //test
            test1 = "Test INT" + test1int;
            if(!repeatStop)
            {
                       //if this button is press, the damage will add up. When 
                        //pressed fight, it would start reducing the enemy health.

            if(input.isKeyPressed(Input.KEY_1))
            {
                test1int += 1;
            }

            }
            if((xpos>1007 &xpos<1297)&&(ypos>881 && ypos<971))
            {
                            //Fight button
                if(Mouse.isButtonDown(0)){
                    finishTurn=true;
                }
            }
                  //fight has started
            if(finishTurn==true)
            {
                         //this would reduce the enemy life
                if(floodControl1==false)
                {
                enemyLife-=test1int;
                }
                           //PROBLEM: Does not stop reducing! 

                           //the below code was not successful. It did not stop it //         from reducing further.
                if(test1int>10)
                {
                    floodControl1=true;
                }
            }

QUESTION: Ok now, this is what is does. When I press the key, 1, it adds up the damage to the enemy. When I press fight, It will then start to reduce the enemy's health. Now my problem is, it kept on reducing and deducting it until negative! How do I deduct it to my desired damage (My desired damage is the one when press key 1)?

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